Add directionality for sources to our audio ray tracing tool (vaRays)

Internship title

Add directionality for sources to our audio ray tracing tool (vaRays)

Objective

Our audio simulation engine, vaRays, uses ray tracing to simulate acoustics in virtual environments. The objective of this internship will be to propose and implement a method that will allow different possible energy distributions for audio sources in vaRays.

Tasks

With the help of the Metalab team:

  • Get acquainted with the vaRays code

  • Experiment with and propose different methods for the implementation of directionality for audio sources

  • Participate in the creation of demonstrations of those implementations

  • Document the work and ensure its reproducibility

Work environment

  • Scrums, code review, etc.

  • C++

  • GitLab, Linux, Free and Open Source Software (FOSS)

  • JIRA / Confluence

Contacts

Please send your CV to metalab-dir@sat.qc.ca